Utility Scopes

Utility Scopes

To Enjoy 3D & 360 Videos

• View any downloaded 3D video in your smart phone OR Watch 3D videos online by searching 3D SBS (Side by side) movies/videos like 3D SBS Bollywood Songs, 3D SBS Content Video, 360 Videos etc. Follow 360 Lab, 360 Video on YouTube.

• You can view 360° and 3D videos with Apps like Fulldive VR, 360 YouTube, VR YouTube 3D & 360 Videos, in360Tube etc.

For Normal 2D Videos

• YouTube has introduced new feature for Cardboard that allows all YouTube 2D videos in Side by Side mode to watch in VR3D™ Headset- Go to option and select Cardboard to watch your normal videos in side by side (SBS) mode in VR3D.

• To watch your normal videos in side by side (SBS) mode in VR3D – Use apps like VR Cinema, AAA VR cinema, cineveo, etc.

Create your own 3D content

• To click pictures in 3D by our smart phone – Use Apps like-Camera 3D, 3D camera etc. which can be seen through VR3D Headset.

Create your own 360° picture

• Use Cardboard Camera app to create your own 360° Picture and watch in VR3D™ Headset to get immerse in the picture.

To enjoy Virtual Reality

• Open play store/ app store in your smart phone and Search VR Games in it and get list of hundreds of VR games and apps like, Zombie shooter VR, sisters, Jurassic VR, Sharks VR, Space Terror, VR Cosmic Roller, Battle 360 VR, VR Roller coaster etc.

• Install the app in your smart phone, Start the game, place your mobile in to VR3D™ Headset and enjoy Virtual Reality games using VR3D Headset and get immerse in to Game.

• For experiencing real life events, videos and places in Virtual Reality/ 360° videos- Go to YouTube videos and search for virtual video/ 360 videos. Follow 360 Lab, 360 video on YouTube.

• For experiencing real life events, movie and places in Virtual Reality-use apps like Virtual Tour, Sites in VR, Orbulus, VRSE, Ascape etc.

• Educational apps in Virtual reality- Discovery VR, space explorer, Titan of space, In Mind etc.

• Apps/Games for phones without gyro sensor-Use apps like Subway surfing VR, highway stunt bike riders VR etc.

Additional Utility Scopes

Many people are familiar with the term ‘virtual reality’ but are unsure about the uses of this technology. Gaming is an obvious virtual reality application as are virtual worlds but there are a whole host of uses for virtual reality – some of which are more challenging or unusual than others. Numerous virtual reality applications are available on App store and Play store, all you have to do is to download them to experience immersive virtual reality. Not only this, you can view any 3D content (with stereoscopic view) online or downloaded.

The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. But other equally popular areas include:

  • Virtual Museums, e.g. interactive exhibitions
  • Galleries
  • Theatre, e.g. interactive performances
  • Virtual theme parks
  • Discovery centers

Many of these areas fall into the category ‘edutainment’ in which the aim is to educate as well as entertain.
Education is another area which has adopted virtual reality for teaching and learning situations. The advantage of this is that it enables students to interact within a three dimensional environment.

It is able to present complex data in an accessible way to students which is both fun and easy to learn. Plus these students can interact with the objects in that environment in order to discover more about them. Virtual reality is being increasingly used in the field of scientific visualization. This field is based upon using computer graphics to express complex ideas and scientific concepts, for example molecular models or statistical results.

Virtual reality engineering includes the use of 3D modeling tools and visualization techniques as part of the design process. This technology enables engineers to view their project in 3D and gain a greater understanding of how it works. Plus they can spot any flaws or potential risks before implementation.

This also allows the design team to observe their project within a safe environment and make changes as and where necessary. This saves both time and money.
Fashion is not something that immediately springs to mind when thinking about virtual reality but nevertheless, it is used by the fashion industry in a variety of ways.

These include:

  • VR software for building virtual fashion stores
  • 3D avatars (virtual humans) to help with clothes design
  • 3D fashion portfolio

Virtual reality has been adopted by the military – this includes all three services (army, navy and air force) – where it is used for training purposes. This is particularly useful for training soldiers for combat situations or other dangerous settings where they have to learn how to react in an appropriate manner.
A virtual reality simulation enables them to do so but without the risk of death or a serious injury. They can re-enact a particular scenario, for example engagement with an enemy in an environment in which they experience this but without the real world risks. This has proven to be safer and less costly than traditional training methods.

Virtual reality is being used in a number of ways by the business community, which include:

  • Virtual tours of a business environment
  • Training of new employees
  • A 360° view of a product

Plus it is a good way of detecting design problems at an early stage which can then be dealt with sooner rather than later.
Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training.
One of the advantages of this technology is that it allows healthcare professionals to learn new skills as well as refreshing existing ones in a safe environment. Plus it allows this without causing any danger to the patients.

But irrespective of the use, virtual reality produces a set of data which is then used to develop new models, training methods, communication and interaction. In many ways the possibilities are endless. The only stumbling blocks are time, costs and technological limitations. Plus there are issues of ergonomics, specifically the need to design systems which are ‘user friendly’ and not likely to cause problems such as motion sickness. But if these problems are solved then there is an exciting future for virtual reality.